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I've never encountered anything like this in Rider (or PHPStorm which I use for work) prior to this. If I restart Rider then it "works" for a little bit in the files I already have open, and sometimes works for new files as well, but quickly becomes worse and worse until it's unusable again. Sometimes when I'm editing a scriptable object or whatnot inside Unity it can freeze for upwards of 20-30 seconds with intermittent popups showing progress bars about "Rider dispatch tasks" or something like that. In other words the entire application stops working like an IDE and instead just behaves like the world's slowest notepad, but this also affects the Unity editor and not just Rider itself. I'm on Win 10, i7-8700K cpu and 32GB ram, and the project is on the latest 2021 LTS version.Ĭontext actions never show up, syntax highlighting stops working, solution wide analysis stops working and Rider just stops alerting me of errors etc. CPU usage can go up to 70-100%, and memory usage can go up to 20GB+, or that's when Rider warns me it's running out of memory and I realize it's using all available memory. There are no progress bars in either Unity or Rider. I'm around 20% CPU usage for Rider when just idling with the Unity project and Rider open. It feels like this happens in a specific project though, which is also the largest project I've ever had in Unity, but I still feel it's a modest project relatively speaking, and there's no reason for things to be this bad. I'm on version 3.0.24, but Rider has become completely unusable for me with both insane CPU usage as well as memory usage.
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